Playground

Playground

a space to experiment and reimagine daily tasks with mixed-reality glasses

a space to experiment and reimagine daily tasks with mixed-reality glasses

The design world is changing rapidly —
I believe these developments offer us new ways to solve problems, but also challenge us with different ones.

The design world is changing rapidly —
I believe these developments offer us new ways to solve problems, but also challenge us with different ones.

The design world is changing rapidly —
I believe these developments offer us new ways to solve problems, but also challenge us with different ones.

Reimagining…

Brewing coffee at home as a coffee amateur

Pain point #1

When trying a new coffee, brewing recipes that worked previously may no longer yield good results. Coffee amateurs lack the in-depth knowledge to adapt their recipes based on the coffee's characteristics, leading to wasted coffee.

Design opportunity #1

The system could recognize that the user may need assistance with a new bag of coffee beans and offer suggestions.

Pain point #1

When trying a new coffee, brewing recipes that worked previously may no longer yield good results. Coffee amateurs lack the in-depth knowledge to adapt their recipes based on the coffee's characteristics, leading to wasted coffee.

Design opportunity #1

The system could recognize that the user may need assistance with a new bag of coffee beans and offer suggestions.

Pain point #1

When trying a new coffee, brewing recipes that worked previously may no longer yield good results. Coffee amateurs lack the in-depth knowledge to adapt their recipes based on the coffee's characteristics, leading to wasted coffee.

Design opportunity #1

The system could recognize that the user may need assistance with a new bag of coffee beans and offer suggestions.

Pain point #1

When trying a new coffee, brewing recipes that worked previously may no longer yield good results. Coffee amateurs lack the in-depth knowledge to adapt their recipes based on the coffee's characteristics, leading to wasted coffee.

Design opportunity #1

The system could recognize that the user may need assistance with a new bag of coffee beans and offer suggestions.

Pain point #2

While pouring coffee, a user's attention is often divided. Users must simultaneously monitor time, weight, and technique, while also referring to tutorial instructions.

Design opportunity #2

Show target pour and timing in view to reduce cognitive switching and anchor these details near the scale's indicator to streamline reference during pour.

Pain point #2

While pouring coffee, a user's attention is often divided. Users must simultaneously monitor time, weight, and technique, while also referring to tutorial instructions.

Design opportunity #2

Show target pour and timing in view to reduce cognitive switching and anchor these details near the scale's indicator to streamline reference during pour.

Pain point #2

While pouring coffee, a user's attention is often divided. Users must simultaneously monitor time, weight, and technique, while also referring to tutorial instructions.

Design opportunity #2

Show target pour and timing in view to reduce cognitive switching and anchor these details near the scale's indicator to streamline reference during pour.

Pain point #2

While pouring coffee, a user's attention is often divided. Users must simultaneously monitor time, weight, and technique, while also referring to tutorial instructions.

Design opportunity #2

Show target pour and timing in view to reduce cognitive switching and anchor these details near the scale's indicator to streamline reference during pour.

Pain point #3

Users often lack real-time guidance during pour over process. Without immediate feedback, errors in technique or timing aren't noticed until the brew is completed, by which point it is too late to correct.

Design opportunity #3

Provide real-time cues (visual or auditory) to highlight mistakes. Cues should be positioned where the user is focused to reduce eye shifts that break concentration.

user pouring coffee with visual cue to slow down
user pouring coffee with visual cue to slow down
user pouring coffee with visual cue to slow down
user pouring coffee with visual cue to slow down

Some challenges with using mixed-reality in daily tasks

1

Designing for accessible contrast while being unobtrusive

As the user is constantly moving, what was once a dark background becomes a lighter one. Maintaining sufficient colour contrast whilst not making the overlaid content too distracting is a delicate balance. The concepts use a darker transparent background against white text to strike a balance.

1

Designing for accessible contrast while being unobtrusive

As the user is constantly moving, what was once a dark background becomes a lighter one. Maintaining sufficient colour contrast whilst not making the overlaid content too distracting is a delicate balance. The concepts use a darker transparent background against white text to strike a balance.

1

Designing for accessible contrast while being unobtrusive

As the user is constantly moving, what was once a dark background becomes a lighter one. Maintaining sufficient colour contrast whilst not making the overlaid content too distracting is a delicate balance. The concepts use a darker transparent background against white text to strike a balance.

2

Content should not block user from seeing the relevant real-world objects

In design opportunity #2, this was solved with adaptive anchoring. This requires the system to understand the context, and reposition content in the dynamic environment based on relevancy.

2

Content should not block user from seeing the relevant real-world objects

In design opportunity #2, this was solved with adaptive anchoring. This requires the system to understand the context, and reposition content in the dynamic environment based on relevancy.

2

Content should not block user from seeing the relevant real-world objects

In design opportunity #2, this was solved with adaptive anchoring. This requires the system to understand the context, and reposition content in the dynamic environment based on relevancy.

3

Reducing motion sickness

This effect often arises from a mismatch between the motion a user sees and what their body physically feels. The proposed concepts aim to minimize that conflict by revealing additional content only when the user intentionally engages with it, reducing prolonged exposure to potentially disorienting visuals. In a real‑world scenario, these concepts would need to be thoroughly tested to evaluate whether assistive technologies can meaningfully improve user comfort and reduce the risk of motion sickness.

3

Reducing motion sickness

This effect often arises from a mismatch between the motion a user sees and what their body physically feels. The proposed concepts aim to minimize that conflict by revealing additional content only when the user intentionally engages with it, reducing prolonged exposure to potentially disorienting visuals. In a real‑world scenario, these concepts would need to be thoroughly tested to evaluate whether assistive technologies can meaningfully improve user comfort and reduce the risk of motion sickness.

3

Reducing motion sickness

This effect often arises from a mismatch between the motion a user sees and what their body physically feels. The proposed concepts aim to minimize that conflict by revealing additional content only when the user intentionally engages with it, reducing prolonged exposure to potentially disorienting visuals. In a real‑world scenario, these concepts would need to be thoroughly tested to evaluate whether assistive technologies can meaningfully improve user comfort and reduce the risk of motion sickness.

I hope this was fun!
Stay tuned for more…